Introduction

Project Introduction

This project expands on the topics covered by our CPU Rasterizer project. It is also part of our Graphics Programming self-taught master program where we learn all the basics on computer graphics.

In this project we move to our first Graphics API library to use the GPU for rendering. We use OpenGL for this project because it is easier for beginners and there are many resources to get started with it. The engine that we’re building can render different types of primitives and more complex 3d models. We also cover basic shading and texture loading.

Objective

Build a 3D Engine using OpenGL.

The project covers a variety of topics but mainly focuses on the following:

It also covers some more advanced topics like:

Deliverable: Render multiple 3d objects with different materials and lights affecting the scene.

Squared Wave SVG